Anyone know of a way to effectively pull off seperate "channels" of invisibility?
Like right now... you set somethings invisibility var to a value 0 to 101. Anything with a see_invisible var that matches or is higher than that value can see that thing.
But if I wanted to have say.... Player A, Player B, and C. And I have a Triangle and a Square.
I want Player A to not be able to see the Triangle or Square. I set both of their invisibility to 1 and leave Player A at see_invisible 0. He cant see them so its not a problem.
I want to keep the above and I want Player B to be able to see the Triangle but not the Square. So I bump up the Square to invisibility 2. Player B set to see_invisible 1. Now he can see the Triangle but not the Square and Player A still cant see either one.
Now I also want Player C to be able to see the Square but not the Triangle. There doesn't seem to be any way for me to do this without affecting what Player A and B can see.
There doesn't seem to be a way, that I'm aware of, to make 2 different obj and have 1 of them invisible to 1 player and the other invisible to a different player while still keeping them visible to the opposite player.
Am I missing a way of doing something like this?
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