Problem description:
Is there any way to control how "fast" an icon state animation is played?
For instance, if I have a walk animation that has 4 frames with 1 delay each. is there a way to slow the animation down so that each delay is 2? (by using code, not by editing it)
In response to Kaiochao
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So control over animation speed doesn't exist without hacking together a custom animation system? That's pretty terrible.
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https://www.google.com/ search?q=site%3abyond%2ecom+animation+speed
An existing solution would be to make your own custom animator and split your animations into separate single-frame states (multi-directional should still work). You can use animate() like so to flip through them: