Descriptive Problem Summary:
Numbered Steps to Reproduce Problem:
1. Send to client sound datum with any environment except -1/0
2. Any sounds playing with this environment, as expected
3. Try to reset environment, send new datum with environment = 0
Expected Results:
4. Sounds without environment
Actual Results:
4. All sounds still with environment from 1
ID:2477329
Jun 16 2019, 5:53 am
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Resolved
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Jun 20 2019, 12:47 pm
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Lummox JR resolved issue with message:
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I just tested and while 0 works, -1 does not. Sounds continue to behave as if using an environment.
Not sure if that's intentional or not. Using 1475 |
So, for example going from 20 to -1 results in 20? Meaning, once you use sound.environment, it's impossible to turn it off?
0 has it's own different effects and reverb so setting sound.environment to 0 produces different results than if you don't modify sound.environment at all in a project. Just wanting to clarify that, once you use sound.environment in a project, there's no way to set it back to the way things sounded before you modified sound.environment? |
I'm a bit confused but I'll just try to reformat what I'm seeing, but I'm unsure if it's a different bug or if it's an extension of what caused this issue, so I'm putting it here:
Without using sound.environment, sounds have no reverb or any special effects. Using sound.environment=0, sounds now have some reverb effects to them. Defined in the docs as "generic". Using sound.environment=21, sounds have the "Sewer Pipe" effect. Switching to sound.environment=0 goes back to the generic effect. Switching to sound.environment=-1 does nothing, and it keeps the last used environment. Once you set sound.environment to anything but -1, it seems there's no way to stop using them. All you can do is go to 0 but that's just the least expressive of the effects, rather than being no effect at all. I'm unsure if this is intentional or not. |