Spectral Hearts

by Techgamer
Online Monster Catching/Battling RPG
ID:2479741
 
Features added since last Roadmap (Note that this is the first Roadmap post)

Controller bindings/support
Dynamic map generation
Dynamic Point of interest generation
Battle Handling
World interaction system
Monster generation/Levelling
Dungeon Minimap
Enemy AI (Basic)

Current Feature Queue for the upcoming week:

Player battle controls (Currently player monster(s) are handled by AI)
Monster Skills (Basic)
Monster Capturing
Menu system (Party view, Inventory)
Shop interface

Road To Alpha Status

Currently the plan is to get a core gameplay loop demo built where users can pick a starter, generate and play through dungeons, manage their party, and buy/sell at different merchants.

It won't be the most exciting demo since Missions, both story based and randomly generated, monster fusions, and even passive traits are likely going to sit in the backlog until the core gameplay loop is finished, but it should hopefully be enough that people take a whack at it for the purposes of testing.

I can't claim to know when I'll have a playable version ready, since I both have a week long vacation coming up and a bunch of work projects that will require overtime that are looming on the horizon. I'll try to continue to post weekly updates.