ID:248646
 
(See the best response by Flame Sage.)
Well I been trying to make a full screen game. Its coming together quite succesfully but i ran into a problem.
I use this code to make the map cover the whole screen even the area over the windows panel.

winset(src, "default", "is-maximized=true")


but the map it streches out as every other elemenent but the camara concentrates on the middle and covers about a 1/3 of the screen. The other 2/3s of the map element are just completely black. any help would be appreciated
It's client.view problem...

Try put this:

mob/player
mob/Login()
src.overlays = null
src.loc = locate(1,1,1)
client.view= "15x10" // This one... Width x Height, resize it to comes all screen
Best response
You're going to need to detect the user's screen resolution and then automatically set their view based on that.

I believe you can use some javascript to detect it.

Or you could potentially just use a 16:9 ratio and stretch the map.