This is an odd question, and not exactly one I know how to phrase well, and likely isn't feasible in any respect.
As I understand, BYOND runs in D3D9's 3d mode, which would hypothetically allow one to set an internal render resolution for the purpose of icon rotation, allowing for a much cleaner, less pixelated rotation for the purpose of said rotation. At a low resolution, the expected issues are to easily be found, but at a higher resolution (See: Not locked to world.size (?)), most of said rotation and scaling artifacts do not exist. This would allow for modern resolutions to really reap the benefits of this resolution.
ID:2489539
Jul 26 2019, 12:36 pm
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So I don't think it's an odd request.
That said, I'm not a huge fan of the art style you get treating pixels as squares that can be rotated individually. It just feels really fake, like how Minecraft was followed by a bunch of clones claiming to use "voxel/pixel art" style in 3D as if squares and cubes are actually what the pixels and voxels represent. They're really just points on a 2D or 3D grid; the nearest-neighbor algorithm is what fills in the squares and cubes with the color of the point, but it's only one interpolation method out of many.