Descriptive Problem Summary:
In 1474, whenever I place an object individually, it gets a semi-random step_x and step_y added to it. If I drag-and-dropped multiple ones, only the first one was out of place, the rest were fine (0,0).
Tested it with a clean install, with Nudge as Pixels turned on and off.
Downgraded to 1473, it persisted. Downgraded to 1472, it was fixed.
Numbered Steps to Reproduce Problem:
1. Upgrade to 1474
2. Open DreamMaker
3. Place any object
4. See it having random step_x and step_y values
Code Snippet (if applicable) to Reproduce Problem:
Expected Results:
All objects should have 0 on both step_x and step_y.
Actual Results:
All objects have random step_x and step_y values.
Does the problem occur:
Every time? Or how often?
Every time on 1473, 1474.
In other games?
N/A
In other user accounts?
N/A
On other computers?
N/A
When does the problem NOT occur?
When I drag-and-dropped (added multiple objects at once).
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
1472 is the latest version it worked.
Workarounds:
Drag-and-drop objects to have 0 step_x and step_y.
ID:2489856
Jul 27 2019, 12:09 pm
|
|||||||||||||
Resolved
| |||||||||||||
Jul 27 2019, 7:21 pm
|
|
I think I know why this happened. Should be a simple fix.
|
Lummox JR resolved issue with message:
Step offsets, pixel offsets, and bounds were not always set properly in the map editor. |
Also reporting same issue with 1475. Going into map editor with a selected object, and using "Insert Obj" or "Insert Above Topmost Obj" causes two instances to occur.
I notice that right-clicking causes the selection box to appear in off-grid areas. This occurs with the "nudge as pixels" setting on and off. https://media.discordapp.net/attachments/249281120141574145/ 605544483106455554/unknown.png |