A system to keep track of players' time playing your game. Keeps track of overall play time and the current day's play time. You can use this system specifically to reward your players for continuously playing your game (included in the demo), or for whatever else you may think of.
Also included is a basic saving system to demonstrate the continuity of the demo between worlds ending and starting anew as well as saving and loading different progresses.
- Better refined the PlaytimeTracker datum into a more generalized Stopwatch datum; the main difference being the need to call Start()/Stop() at appropriate times.
- Made it more object-oriented and streamlined
- Initial release
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