ID:2500526
 
Resolved
Setting world.fps or client.fps at runtime could sometimes cause messages to be sent to newly connecting clients before the client was ready to handle them, causing it to disconnect. This especially happened if such changes were done often.
BYOND Version:512
Operating System:N/A
Web Browser:N/A
Applies to:Dream Daemon
Status: Resolved (512.1478)

This issue has been resolved.
Descriptive Problem Summary:

Setting client.fps during client/New() can sometimes cause messages to be sent before the client is ready to handle them, causing it to disconnect.
Lummox JR resolved issue with message:
Setting world.fps or client.fps at runtime could sometimes cause messages to be sent to newly connecting clients before the client was ready to handle them, causing it to disconnect. This especially happened if such changes were done often.