client
Move(atom/loc,dir)
return mob.canMove(loc,dir)&&..()
mob
var
Frozen
proc
canMove(atom/NewLoc,Dir=0)
return !Frozen
Problem description: For some reason my characters just won't move at all, I'm using the same code I have for another game of mine that works just fine, but here it's just like they're always Frozen, no matter what the variable is set to.