I've recently been working on a game that builds the universe and world of the game on its own when it is run. A god gives birth to the universe, the universe gives birth to a pantheon of gods, who build and populate the world.
My aim is to give every character in this game a set of personality traits, a goal, and an intelligence rating. I hope to have the game govern itself by having the various creatures in it all pursuing their own motivations to the best of their ability however they prefer. I want to use this so the player can really feel how their actions have consequences for the characters around them. I want a farmer to stab you in the back because you trespassed in his garden when all he wanted was some peace and quiet.
My actual question is this; is this possible, and if not, what problems will prevent me from realizing my goals?
Aug 31, 8:09 pm
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