ID:2505074
 
I've recently been working on a game that builds the universe and world of the game on its own when it is run. A god gives birth to the universe, the universe gives birth to a pantheon of gods, who build and populate the world.

My aim is to give every character in this game a set of personality traits, a goal, and an intelligence rating. I hope to have the game govern itself by having the various creatures in it all pursuing their own motivations to the best of their ability however they prefer. I want to use this so the player can really feel how their actions have consequences for the characters around them. I want a farmer to stab you in the back because you trespassed in his garden when all he wanted was some peace and quiet.

My actual question is this; is this possible, and if not, what problems will prevent me from realizing my goals?
I realize this somehow ended up in the wrong section of the forum. Sorry about that.
Almost everything is possible, lol. About your game, I think you can do it, the question is in time you can spend on it.
look up dwarf fortress, very close to what you just described.


That said, a randomly generated world is much less likely to be as good as a world that is hand crafted with more linear elements, which might be a better way to spend your time if your goal is meaningful storytelling
I actually like the idea of a procedurally generated game world, that starts building itself when it first boots up. It could even include it's own unique name, so there could be more than one "world".

The game could generate itself in stages over time based on the behavior of the people playing the game.
It's possible, but you'll have to know how to make it possible.

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