Objects using both render_source and transform had the transform applied twice.
BYOND Version:513.1490
Operating System:Windows 10 Pro 64-bit
Web Browser:Chrome 79.0.3936.0
Applies to:Dream Seeker
Status: Resolved (513.1491)

This issue has been resolved.
Descriptive Problem Summary: When applying a filter to an object with a valid render_source it won't account for the visual data coming from the render_target.

Numbered Steps to Reproduce Problem:

1) Set something's render_target to "blah"
2) Set something else's render_source to "blah"
3) Add a filter to something else.
4) Have filter act as if it has no icon.

Code Snippet (if applicable) to Reproduce Problem:
first_object.render_target = "blah"
second_object.render_source = "blah"
second_object.filters += filter(type="outline",size=2,color="red")

Expected Results:

The filter to look like the same filter applied to render_target

Actual Results:

Bad filter, thinks there's no appearance.

Does the problem occur:
Every time? Or how often? Every time.
In other games? Probably
In other user accounts? Yep
On other computers? Yep

When does the problem NOT occur?

Using non experimental awesome features that make everything cooler and easier.

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit to download old versions for testing.)

No previous version had these features!


You could set the appearance of the object, but you lose the automatic updates, which is the whole point of render_target/source here.
Hmm, I definitely tested this at one point. I'll have to recheck.
I'm not seeing any lack of icon, although the render target is visible on the screen so maybe that was your issue. What I am seeing is that the filter appears to be applied doubly, which is wrong. However that's a separate issue.
Lummox JR resolved issue with message:
Objects using both render_source and transform had the transform applied twice.