ID:2517085
 
Resolved
A new vis_flags value, VIS_HIDE, will prevent an object from appearing in visual contents at all, which may be useful for certain special effects.
Applies to:DM Language
Status: Resolved (513.1491)

This issue has been resolved.
Something like a VIS_INVISIBLE vis_flag that makes things invisible when inside vis_contents?

Would be useful for two-way vis_contents displays.
I'm nit sure what you mean by two-way. Can you lay out the use case for me?
See-through portals.

Right now, if I try to use portals with vis_contents and an alpha mask, if I try to make Portal A have the loc of Portal B in vis_contents, and vice versa, only one of the portal's vis_contents will show, because by extension, Portal A and it's vis contents are in Portal B's vis contents.
I have a test project demonstrating the "two-way portal" vis_contents issue



Demo project:
https://cdn.discordapp.com/attachments/467793069043875842/ 635532541696409601/alpha-test.zip

Gif demonstrating what happens:
I'll take a look at this and see what the best way forward is.
Thanks
Lummox JR resolved issue with message:
A new vis_flags value, VIS_HIDE, will prevent an object from appearing in visual contents at all, which may be useful for certain special effects.
Thanks!