Changing the variables, echo and environment in sound, produces no hear-able effect on the sounds.
Numbered Steps to Reproduce Problem:
Code Snippet (if applicable) to Reproduce Problem:
/sound/S = sound('sounds/example.ogg', volume=50)
var/list/L = list()
L[1] = 80
S.environment = L
world << S
Above is basically how I've tried to do it. I've also attached a zip where I made a terrible, small project with a bunch of html input sliders to mess around with values. But changing them this way similarly has no effect.
https://www.dropbox.com/s/i6g9m863xrlqjmf/ sound_testing_src.zip?dl=0
Expected Results:
Hear different sound effects.
Actual Results:
sound stays exactly the same.
Does the problem occur:
Every time? Or how often? Sometimes changing the value of AirAbsorptionHF to high negative numbers made the sound stop playing. But that might've been my imagination or a sound caching thing.
In other games? n/a
In other user accounts? yes
On other computers? yes. I spoke to another person who told me they experimented with echo and were unable to hear any changes.
When does the problem NOT occur?
n/a
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
no
Workarounds:
no