Output of ascii2text() is incorrect.
Numbered Steps to Reproduce Problem:
Use code snippet to get output.
Code Snippet (if applicable) to Reproduce Problem:
mob
verb
SetTurfASCII()
var/i = 0
for(var/turf/t in world)
i++
t.text = ascii2text(i)
t.name = t.text
world << t.text
world
view = 32
maxx = 32
maxy = 32
Expected Results:
Proper UTF-8/Unicode characters in Map text mode.
Actual Results:
Stretched and unrecoqnizable characters.
Does the problem occur:
Every time? Or how often?
In other games?
In other user accounts?
On other computers?
When does the problem NOT occur?
No instances.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
UTF-8/Unicode characters were not supported in previous versions.
Workarounds:
None.