ID:2518165
 
would it be possible to have a way for the pathfinding functions to have a way to ignore specific objects, for example doors, they would walk towards and if possible through them as if the dense door didn't block the closest path?

Something like mob.group?
Also, it'd be nice if instead of mob.group it was world.group being a associative list or just list and the mob.group would be a ID or number pointing to said group inside of world.group.
The years 2020, 514 is hitting the plate.
Run-time map saving/loading is in via .dmp files.
We managed to high-jack the format back from the Neanderthals.

Praise Lummox

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