ID:2520848
 
Problem description: I'm currently using Zecronious's Vector Movement library for pixel movement. I'd like to create a fluid body of water that can be expanded, shrunk, redistributed, etc. pixel by pixel (if even possible and not intensive) when more is added or force is acted upon the body of water. The physics of that aside, would it be possible to generate an amorphous object that could be manipulated in such a manner?

There's a 'water_demo' by Skysaw that redistributes water for a side-scroller, but I cannot reference the code. I was really hoping someone could give me a prod in the right direction.