Lighting Test

by Nadrew
Just a quick dynamic lighting test.
Is there any way to make it so the lights ignore opacity settings and display a light even if there are opaque objects stopping it?
Change the TILE_BOUND setting on the light.
I have tried adding TILE_BOUND and !TILE_BOUND to the appearance flags on the lights, but it didn't work.

I am trying to make it so that a light source can pass through walls with an opacity of 1, to make sure the rest of the map has lighting even if you can't see the source.
In the example code, the light object has the following line:

You'd just remove the TILE_BOUND section.
Oh, thank you, but I had already removed TILE_BOUND from the code. I thought you were telling me I had to add it back in.