Has you can see i have two movement at different place
Code:
/////////first movement in my movement dm////
mob/var/cantmove=0
GAME_MOB
var
tmp
holding_key = FALSE
n_press = 0
s_press = 0
e_press = 0
w_press = 0
verb
moveNorth()
set instant = 1
set hidden = 1
set waitfor = 0
var/GAME_MOB/p = usr
p.holding_key = TRUE
p.n_press = 1
p.dir = NORTH
//global.Movement(p,p.dir)
moveEast()
set instant = 1
// set instant=TRUE
set hidden = 1
set waitfor = 0
var/GAME_MOB/p = usr
p.holding_key = TRUE
p.e_press = 1
p.dir = EAST
//global.Movement(p,p.dir)
moveWest()
set instant = 1
set hidden = 1
set waitfor = 0
var/GAME_MOB/p = usr
p.holding_key = TRUE
p.w_press = 1
p.dir = WEST
//global.Movement(p,p.dir)
moveSouth()
set instant = 1
set hidden = 1
set waitfor = 0
var/GAME_MOB/p = usr
p.holding_key = TRUE
p.dir = SOUTH
p.s_press = 1
//global.Movement(p,p.dir)
movementRelease()
set instant = 1
set hidden = 1
set waitfor = 0
var/GAME_MOB/p = usr
p.holding_key = FALSE
northUp()
set instant = 1
set hidden = 1
set waitfor = 0
var/GAME_MOB/p = usr
p.n_press = 0
if(!p.n_press&&!p.s_press&&!p.e_press&&!p.w_press)p.holding_key = FALSE
southUp()
set instant = 1
set hidden = 1
set waitfor = 0
var/GAME_MOB/p = usr
p.s_press = 0
if(!p.n_press&&!p.s_press&&!p.e_press&&!p.w_press)p.holding_key = FALSE
eastUp()
set instant = 1
set hidden = 1
set waitfor = 0
var/GAME_MOB/p = usr
p.e_press = 0
if(!p.n_press&&!p.s_press&&!p.e_press&&!p.w_press)p.holding_key = FALSE
westUp()
set instant = 1
set hidden = 1
set waitfor = 0
var/GAME_MOB/p = usr
p.w_press = 0
if(!p.n_press&&!p.s_press&&!p.e_press&&!p.w_press)p.holding_key = FALSE
/proc
movement(GAME_MOB/mob, var/dir, var/speed)
set instant = 1
if(mob.cantmove==1) return 0
if(mob)
if(mob.holding_key)
if(mob.spin == TRUE || mob.moving == TRUE || mob.dead || mob.defending || mob.shop_open || mob.using_jutsu != null || mob.in_bind || mob.charging == TRUE || mob.CantMove == TRUE)
return
if(!speed)speed = mob.step_size
if(!dir)return
step(mob,mob.dir,speed)
if(mob.swimming)
mob.running = FALSE
mob.step_size = 12
// if(!mob.using_jutsu1 || !mob.using_jutsu2)
// mob.Run()
// mob.ActivateAI()
// CHECK_TICK()
//spawn(world.tick_lag)
//mob.moving = FALSE
//if(mob.holding_key)global.Movement(mob,mob.dir,speed)
movementLoop()
set instant = 1
set waitfor = 0
spawn()
while(world)
for(var/PLAYER/p in global.PlayersOnline)
if(p)global.movement(p,p.dir)
sleep(world.tick_lag)
////////////other dm file/////
client
mouse_pointer_icon='Art/GameCursor.dmi'
Move(Loc)
var/GAME_MOB/M = mob
if(mob.isLoginMob)
return 0
if(mob.moving == TRUE || M.dead || M.defending || M.shop_open || M.using_jutsu != null || M.in_bind || M.charging == TRUE || M.casting_shadow == TRUE || M.CantMove == TRUE)
return 0
mob.moving = TRUE
if(M.swimming)
M.running = FALSE
M.step_size = 12
// mob.ActivateAI()
// CHECK_TICK()
// spawn(world.tick_lag)mob.moving = FALSE
spawn(0)mob.moving = FALSE
return ..()
client
North()
set instant = 1
var/GAME_MOB/M = mob
if(M.dead)return
if(M.in_bind == 1)
return
if(M.key_pressing == TRUE)
M.key_pressed = "Up"
M.JutsuPress()
return
M.dir = NORTH
return ..()
South()
set instant = 1
var/GAME_MOB/M = mob
if(M.dead)return
if(M.key_pressing == TRUE)
M.key_pressed = "Down"
M.JutsuPress()
return
if(M.in_bind == 1)
return
mob.dir = SOUTH
return ..()
West()
set instant = 1
var/GAME_MOB/M = mob
if(M.dead)return
if(M.in_bind == 1)
return
if(M.key_pressing == TRUE)
M.key_pressed = "Left"
M.JutsuPress()
return
mob.dir = WEST
return ..()
East()
set instant = 1
var/GAME_MOB/M = mob
if(M.dead)return
if(M.in_bind == 1)
return
if(M.key_pressing == TRUE)
M.key_pressed = "Right"
M.JutsuPress()
return
mob.dir = EAST
return ..()