Hello Readers! We’re now well into the new decade and writing 2020 on forms has nearly become a habit. Last year’s Game in a Day developer’s challenge spilled into this year a bit with extensions, but appears to have come to a close with four participants managing to submit before their time expired! Congratulations to Kozuma3, MegaBlaze, Mr. Goober / Makeii, and Raffile on their single-day projects! So while waiting for the reviews and results from Super Saiyan X's contest to be shared, check out these developments from around BYOND!
Lummox JR is back in the new decade and so is a new beta release of BYOND! Bugs fixes came up front and center, as they have the last few releases, meaning that BYOND 513 is well on its way out of beta and that work on 514 is underway, where Lummox JR is looking to ditch IE for CEF. Over on Patreon, he talks about how frequent file writing can be improved, and the work that went into simplifying how difficult it is the change the copyright date... and how the Unicode update ruined it.
Red Teddyburs are out and Reddyburs are in over at Zenith’s Call! But aside from the cute name change, experience gains have been boosted by 50% and crafting times dropped by a third. A confirm box prevents players from exiting battles they want to fight, escape closes out of the unwanted menus, and a stuck command get them out of places they aren’t supposed to be in.
Part one of the spell expansion in Eternia 3: Chronicles of Esshar is complete! Stardust wave, glacier, and Spatial Rush are just a few names from a handful of new abilities. Additionally, the village of Moonfall was recently discovered and a call for new citizens has been put out.
Kozuma3 is busy making windows in windows... Winception... Maybe? Presently it would appear that an equipment, skill, and inventory screen have been created. Check out the demo here.
Rise of the Pirates seen some new daily quests, and new icons graphics. Among many changes to the cooldowns and damages of many spells and skills, the game also now has seen changes to how user interface objects, like EXP bars, work and appear. Certain gems no longer provide bonuses to some pieces of equipment, and custom macros are no more.
Flick posted a short GIF of the latest feature in his generated hexagonal tile world. The new minimap on the bottom-left side reveals the rough terrain features as the player dispels the fog of war surrounding the map.
AERProductions has resumed improvements to Pondera! The open-world sandbox now gives players access to all of the basic resources they’ll need to build their own homes and towns. Metals and smithing skills allow advanced tools to be made. Additionally, maps can now be generated randomly, and more furnishings are on the radar for the next update.
Domdavden has posted the latest update log to Magicosm, reporting that testing has gone well and that a public release in January looks promising. New additions feature a base quest for every class, herbal alchemy skills, and bounties. Also of keen interest are the new interface elements and changes to the crafting system. Check out the log for way more!
Falacy rang in the New Year in Paradise City, and he brought with him a bag full of changes to the zombie apocalypse! Winter rewards, like the frozen wings and winter wonder, are available for survivors to earn. More ability Hotkeys are available for binding, walls no longer transfer bullets, bunkers are back, and walls now only break for bosses. Survivors will need that added durability to fight back the tripled number of zombies, and to complete the additional daily tasks.
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