If you animate multiple filters simultaneously, they will "jump" before and after the animation.
It seems like the thing is mixing up which filter is which when animating or something
Numbered Steps to Reproduce Problem:
1. put some filters on something
2. animate them
Code Snippet (if applicable) to Reproduce Problem:
for(var/f in filters)
var/dm_filter/F = f
animate(F, x = F.x + rand(-50, 50), time=10, flags = ANIMATION_PARALLEL)
Does the problem occur:
Every time? Or how often?
In other games?
In other user accounts?
On other computers?
When does the problem NOT occur?
when only one filter is being animated
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
dont animate multiple filters at the same time i guess