if(M.block_tele)
usr<< "You wait for an answer from [M]"
switch(alert(M,"[src] is trying to teleport to you! Allow [src] to come to you?","","Yes","No"))
if("Yes")
..()
if("No")
src<<"You can't sense [M]"
return
Problem description:
So the issue is if usr tries to teleport to M, it asks M if that's ok, which is what I want. Now if M is AFK and doesn't answer, I don't them to come back 2 hours later, hit yes, and usr is teleported. Is there a way to remove the switch proc from M after a certain amount of time?