Adventure Quest

by HartWing
A ASCII/GMUD inspired ORPG
ID:2547021
 
A smallish update today as well, along with the bigger one. Trees are no longer two different 12X12 tiles, but instead a 12X24 object. You can also now walk behind tree canopies.

Trees and boulders will litter the landscape in AQ. While they are part of the natural environment, they also have a secondary purpose; training and resources.

"Attacking" a tree is very similar to regular combat, except they will not fight back. After you've "killed" them, you can expect minor potential and experience rewards for them. This design was intended for people who don't want to actually fight or kill monsters.

Further, they can reward you with resources such as wood, rocks, iron and gems, which can be used for quests, crafting or just being sold in general.