Hello Readers! Given the recent developments around the COVID-19 Coronavirus, I thought Iíd take a moment to let you know that BYOND has stepped up its game to ensure there is virtually no possibility of exposure from playing games and using the software. The databases have been thoroughly sanitized, virus-laden spam has been cleaned from the forums, and some games wipe down their savefiles regularly!
And remember, the more time spent on BYOND means less time spent in a group situation with a likelihood of virus transmission, so social distance yourself with Dream Seeker or Dream Maker today!
BYOND Developer Lummox JR has been hard at work resolving issues and finishing up on features as BYOND 513 nears stability! A Unicode issue slipped in, the skin editor back-end upgrade project was completed, maptext has a few new flags, and the text/number conversion procs accept other base values. If youíve ever been curious as to why debug projects are critically important to correcting issues, then check out his adventure in determining why some magic numbers - under the right conditions - trashed the pick proc. He also takes a moment to talk about outline shaders and animations over on Patreon.
Many new spells and skills have been added to Astral Stigma! Soma Ryudo reports that menus have been modified to allow for healing and recovery items to be used both in-and-out of battle. The turn-based battles are now less back-and-forth as speed is now taken into consideration when taking turns. Additionally, certain advanced enemies will take evasive maneuvers, and consider the player's immunities and weaknesses.
Mecha Destroyer JD has published an initial release of Fish Adventure. The game is pretty straightforward, but certainly has potential! Once youíre in the game, talk to the helper to get a fishing pole, line, and bait. Then head over to the nearest lake and experience the turn-based fish conflict action!
Kozuma3 continues to make steady progress on Elora, announcing that a very big update is impending! New to the game is the addition of pets and a monster index, monster transformations, fishing, and admittedly useless collectible cards. At last check, Boats were under consideration, treasure chests were being buried, and unfavorable temperatures may soon kill.
Water Sourcers have been brought to the world of Sigrogana Legend 2, tasked with the important job of ensuring that the towns and cities have access to water that is clean and pure. Rune Magicians have had some of their skills modified, runes now show their range, and a handful of changes make chatting more enjoyable.
Zombie Paradise is taking the zombie survival to space! Actually, it would seem that the survivors are taking to space and leaving the zombies behind. Good choice. Players now begin aboard a spaceship and beam down to Paradise City, and perhaps even more places in the future. Speculation aside, lootboxes are gone, new objects can be built, robotic exterminators seem to dislike both humans and zombies, and more involved quests are coming soon.
- Poplava has begun creating an interactive code sampling and educational environment, aptly named BYONDme. The resource is currently in it's early stages, but worth a visit to play with the animation samples!