ID:2568174
 
Resolved
Gliding is now tied to actual elapsed time instead of ticks, for smoother movement closer to what animate() produces.
Applies to:Dream Seeker
Status: Resolved (513.1523)

This issue has been resolved.
Currently, glide_size uses the number of ticks that happened, which means that lag results in a noticable skipping effect. It would be better if it used elapsed time.
Relatedly, to make glide_size look good requires fixing client FPS because different client FPSes will animate the same glide_size at different speeds.
Lummox JR resolved issue with message:
Gliding is now tied to actual elapsed time instead of ticks, for smoother movement closer to what animate() produces.