ID:2568174
May 5 2020, 1:44 pm
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Resolved
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Currently, glide_size uses the number of ticks that happened, which means that lag results in a noticable skipping effect. It would be better if it used elapsed time.
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May 5 2020, 2:33 pm
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Relatedly, to make glide_size look good requires fixing client FPS because different client FPSes will animate the same glide_size at different speeds.
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