I know that things like this have been brought up before, but I am trying to figure out if better technology has increased the number of players a BYOND game could easily handle. I know that bandwidth has increased to insane crazy amounts, with streaming services, and the like. That should never be a problem for BYOND. The thing I am wondering about is in the actual ideal situation, a game that does not strain the computer, what the player limit would be. I don't want this to come off wrong, but would a language like C have the same limitation. Pretty much doing the same thing, the same game for the most part, just written in C. How many more connected players could it handle?
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