I decided to animate all bodies of water and I am curious what this does to BYOND's lag? Is it animations on the screen or global animations? Are animations that aren't on screen still causing lag? I ask because the world map is 600X600 and it's islands in water.
I tested this while playing and I didn't see any huge spike in lag, but that changes when you got players connecting to the world.
Jul 13, 10:52 pm
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