ID:2605528
 
Not Feasible
Applies to:Dream Maker
Status: Not Feasible

Implementing this feature is not possible now or in the foreseeable future
This causes lag in large projects if ..() is being called in Login(). I can't think of a single instance where this default behavior of searching for an available tile close to 1,1,1 instead of just locating the mob at 1,1,1 (regardless of what's on 1,1,1) is useful.
Lummox JR resolved issue (Not Feasible)
The easiest way to avoid this is to not call ..() in Login(). Or alternatively, you could override Move() and change the behavior when the new location is an area.

Removing the default behavior would break so, so many old projects.
Not to mention breaking one of the earliest core features of the language, the original purpose was for MUDs to pick a starting room for the player.
Can't believe the above two didn't mention this.

The search behavior can be eliminated if the mob's loc is non-null before you supercall to the default behavior.