Yep, that's right. I'm sure everyone has messed around with Microsoft Excel and noticed we can select a determined cell and give a name to it(which works just like an ID), so we can call it later by that name and not by [column],[row] format.
I wonder if this can be implemented. It'd sure as hell be nice to have and practical if you want something like this for example:
http://i232.photobucket.com/albums/ee237/chrisgregg123/ 233-1.png
We could refer only to the cells we actually need, even if there is a practical way to do the above-shown, it'd still be a nice thing to have.
ID:260661
Dec 1 2008, 12:33 pm
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In response to Jeff8500
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I meant the image on the left, to actually refer to those cells.
Like; src << output(HEAD_ITEM,"EquipmentGrid:HEAD") // HEAD being the name of the cell\ |
In response to Andre-g1
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So did I. You're acting as if it's possible to make blank/transparent cells in a grid; it isn't, to my knowledge. Unless you would go through the labor of making that image on the left into tons of 32x32 squares just to output them to a grid accordingly, when you could just use a label and a few different grids.
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In response to Jeff8500
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Excluding the image ! That was just a sketch !
Just focus on the squares, imagine a grid that could hold all of those squares, it'd be quite big. I'm asking for a way to easily refer to the cell we want for that purpose. |
In response to Andre-g1
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Excluding the image ! That was just a sketch ! You should have said that :P. Either way, what would this be for? I don't see many uses besides making spread sheets while playing your game. |
In response to Jeff8500
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We could put a semi-transparent grid(on a pane/window?) over a label that has an image(for example that one).
And in the right places, output what we want. ^ Just an example, I'm sure there are more acceptable situations. |
In response to Andre-g1
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It would be so much easier to use separate grids and a label, though!
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Using multiple grids :P. By the looks of it, that was a character equipt screen; you can't do that with only one grid!