ID:260710
 
I want to see a feature implemented that would make animations run frames faster without using tick_lag which speeds up the entire world. Useful for like attacking states and attacking speed. Like if you have a 1/10 attacking speed. It will only show 1 or 2 frames of a 10 frame animation.
BYOND's default speed is 10FPS -- this means you can only show one frame of animation every 1/10th of a second, which is as fast as it allows you already.
This probably isn't even nearly feasible. Use tick_lag or get over it.