For my game I would like to use a full-screen map which means that chat is hard to do unless I use transparent chat so my player can still see what's going on. That is to say I would have a second window containing an output and input that are both transparent to a certain degree.
Without this my game looks unprofessional and if I try to use it my map goes fuzzy because like the warning says, the current blending is incompatible with Direct X.
How a modern program could have compatibility issues with Direct X is just.. is just "Byond" me.
Basically what's the deal and is this going to be fixed?
May 29 2011, 1:20 am