I have a map that is 300x300 and I need it to be that big. The problem is that when I fill it with the obj I need, it says I have a corrupt map file. When I halve my obj's to around 22.5k instead of 90k, it will work so it show's there is no corrupt data and I have repeated the experiment with the same map to prove it.
Does anyone know what's going on? Byond should be able to handle more than 22.5k obj's on the map. This is worrying.
Jun 8 2011, 3:22 pm