Hello Readers! My apologies if some of these blurbs are untimely and out of date, as most were written two weeks ago, and have been hanging on my desktop ever since. I’ve once-over'd them, but I'm still fighting off a nasty flu and a bit wracked in the mental power department. But anyways, let’s find out what sick advancements have been happening in worlds BYOND this month!
The Black Knights have learned half a dozen new skills in Sigrogana legend 2! These new skills allow the class to plague their enemies with fear, drain the health of their prey, and issue counter-attacks and sacrifices. Additionally, Black Beasts will be more vocal in their raid targets, skills are easier to identify, and volcanic weapons have an added benefit.
Another few weeks ago by, and a few new refactors for PopLava’s LootGrinder! He reports that core systems appear to be stabilizing and heavy work has begun on the world map and game progression. As the game grows in excess of 300 individual files, he has dived into evaluating the most practical way to manage a project of that size, cleverly utilizing unused loop labels for quicker navigation.
Bravo1 may be a rising star at his day job, but he is still finding time to work on his hobby here in BYOND! He explains the recent addition of Responsive Decals, effectively reactive background graphical effects that while not gameplay affecting, give the world a dynamic and fluid feel. Changes were made to the way objects were generated in the background, players and enemies can forge teams, and weapons can be found around the Idaho.
Domdavden is back with the latest happening in Magicosm! The Rogue's Den is now open for players who can find the elusive location, and for those who can navigate and survive the den, the thievery skills can be unlocked, allowing players to steal from NPCs. Additionally, new interface options provide more Roleplaying and customization options.
Development on Judgement has been resumed by KuroChi, making many key additions to the open-world player-versus-player game. Many map additions have been made to Earth, Heaven, Hell, and the Moon, and towns have become populated. Players can now choose from six classes, equip gear, grow crops, and lift weights. Fireballs explode on contact, Water blasts leave puddles behind, and whirlwinds pack a punch.
Re-purposing the end result of his 2016 Game Jam, and with a bit of merge, mix, and match magic, Fat Albert has announced the creation of KingdomFall. The game takes the gameplay of a modern MOBA game and tosses the concept into the BYOND tower-defense classic, Castle. He reports that development is going swiftly, and will be hosting online testing as early as this week. And if all goes well, host files will be made publicly available soon.
For those who aren’t adventurous (or risky!) enough to explore the comments of Within BYOND, Ter13 dropped a slew of screencasts about his newest project (and a blurb about an issue with his mouse library). The presently unnamed and single-player project appears to be an adventure into the frozen tundra, and the color scheme and lighting effects are screaming to be in a horror film. He demonstrates his space-conscientious inventory system, dragging and dropping to rearrange. Keep up on his progress on the BYONDiscord!
Raffile has gotten himself into another Game Jam, this time held to the limitations of the original GameBoy. Villain was the final result, ranking 238th of 264 entries! The game follows Futilis, determined to become the world’s foremost supervillain via giant heaters and melting icebergs... Anyways, take down the Good Guys on your way through the city, forests, and mountains, and then claim your place as the king of the new ocean planet.
TooWavedToDaze Games was in search of the community’s favorite RPG skills for Eonology. Eonology sets players in a world with a series of familiars, each specializing in one of five basic elements. Players are also tasked with growing these familiars in skill, battle, and ability, mixing and matching to create and grow the strongest familiar, while also growing in their own skills. As to what skills players have? You can find the results over here.