Applies to:Dream Maker
Status: Open

Issue hasn't been assigned a status value.
An option to increase the maximum ram limit from 2gb to 3gb.

I am having troubles compiling my game, it seems I've hit the 2gb ram limit and the compiler crashes and closes everything after compiling intermittently. I made a post about this earlier and it was concluded that I reached the ram limit.
I don't think ram is your issue, SS13 compiles fine and it's more massive than any other project I imagine.
In response to Zewaka
I've run into the same problem Zagros describes as well.

If you have a couple of larger icons open (say, at least, 140x140 size, multiple states) as well as a couple of larger .dm files, your memory usage on compile can skyrocket. Dream Maker has a built in "Screw this, I'm out" ceiling at around 2GB of RAM usage, at which point it'll close itself.
It's because BYOND is a 32-bit program. Short of starting from scratch, there's nothing anyone can do about it.

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