icon_state = "cactnea"
name = "Wild Cactnea"
//As New() must return, this spawn()s off
//movement_loop(), which is an infinite loop and
//will not end until src is deleted. To work around
//this replace the condition in the while loop
//This checks to find a /mob within eight tiles
//of the src.
var/mob/m = locate(/mob) in oview(src, 8)
//If m is found, step towards it. If not, just
if(m) step_towards(src, m)
//Wait five ticks before iterating again.
//This checks to see that m is, in fact, a /mob.
//If it is, attack.
The NPCs Will attack and kill each other, how do i fix it?