mob
var
Health = 100
maxHealth = 100
Stat()
statpanel("Stats")
stat("Health:","[Health] / [maxHealth] ([Health/maxHealth*100]%)")
Problem description:
For some reason, when I compile and run the game, the 'Health' var is null. How do I know this? The Stats tab, doesn't show it. The Stats tab shows " / 100 (0%)" exactly. So for some reason, Health is being nulled out by something. Any clues as to how/why?
Most likely, this is happening when you load your character from a savefile.
Lummox JR