Hello,
I’m not sure if this is the right section for this. But, I was wondering if it was possible to detect if other servers are live on the hub and have the player connect? Whether through a prompt or automatically.
For example;
A player clicks the .exe file to play the game
When the game loads, it checks if there are any live servers on the game hub(assuming there’s servers that are live)
If there is, prompt the player to connect to the server.
Hopefully my question was explained well enough. Thanks guys!
In response to Nadrew
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Well, I got it partly figured out.
proc/ServerDetection() While I can get hub info, I'm having issues narrowing it down to just the server address links. |
Example:
http://www.byond.com/games/Exadv1/SpaceStation13?format=text
If you're using BYONDexe, it already provides javascript stuff to get this information, all documented in the readme.