img = image('punk.dmi',src,MOB_LAYER,src.dir)
usr << img
Right, so as you can see, I'm experimenting with images instead of icons. Why? Because I want to create players that essentially have image attributes (ie can only be seen by players I specify).
The problem? Using this code makes the image appear and attach to the player, but the image does not animate movement or change directions based on where the player is facing. In other words, it's totally useless.
Now changing directions is easy, but is there a way to get the image to be treated the same way as the mob's icon without changing its visibility, or is this impossible?