mob
proc
addHP(var/N)
hp += N
hp = min(hp,maxhp)
winset(src,"Health","value=[(hp/maxhp)*100]")
addChakra(var/N)
chakra += N
chakra = min(chakra,maxchakra)
winset(src,"Chakra","value=[(chakra/maxchakra)*100]")
addStamina(var/N)
stamina += N
stamina = min(stamina, maxstamina)
winset(src,"Stamina","value=[(stamina/maxstamina)*100]")
addExp(var/N)
exp += N
while(exp > maxexp)
exp -= maxexp
winset(src,"expbar","value=[(exp/maxexp)*100]")
Problem description:
hp doesnt show up on the bar o change when you lose health. same for chakra and stamina an answer would help me out greatly. i apologize for my ignorance when it comes to skins
is an infinite loop. I suspect what you wanted is this: