Spawn_Hollow()
if(survival)
world<<"1"
var/Survival_Hollow/A = text2path( "/Survival_Hollow/Demi")
A = new A
A.loc = locate_tag(pick("survival1","survival2","survival3","survival4","survival5"))
//Spawn_Hollow()
sleep(50)
Spawn_Hollow()
Problem description:
ok the code sarts off ok but as soon as its suppose to spawn Spawn_Hollow() again it laggggs and freezes game.. I tried loops and goto but all same result..
I am trying to make it so when an event uses this proc and survival ==1 then the mob would spawn and keep spawning till suvival ==0
if survival=1 the spawn_hollow() proc will be called again every 5 seconds, if survival =0, the proc is stopped.