When you use animate() to animate an atom's color to a color matrix and then the atom moves it tends to skip to the end state of the color animation (other animations included in the animate() call are unaffected). Strangely enough this doesn't happen always but only for 3 of the 4 cardinal directions. Moving in the 4th direction tends to make the animation continue as usual. Which direction this is seems to be random.
Numbered Steps to Reproduce Problem:
1.) animate an atom's color to a color matrix
2.) move the atom before the animation finishes
3.) observe that the animation jumped to the end state
Code Snippet (if applicable) to Reproduce Problem:
/mob/verb/animate_white()
animate(src, color=list(1,0,0, 0,1,0, 0,0,1, 1,1,1), time=100)
Expected Results:
The animation doesn't get interrupted and continues smoothly no matter how you move.
Actual Results:
In the snippet above you get turned pure white as soon as you move.
Does the problem occur:
Every time? Or how often?Based on direction as outlined above.
In other games?N/A
In other user accounts?Yes
On other computers?Yes
When does the problem NOT occur?
When animating other attributes than color. When animating color to a fixed color and not a color matrix.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Not sure.
Workarounds:
Probably animate a filter instead, idk.