I've got two ideas...
Experience per hit.
Every tenth you lower the enemies HP, you get one tenth of their max experience giving.
Don't steal my kill!
If you deal over half of the damage for the monster, it's basically your's. But if you stop attacking it after then, 10 seconds later it'll be an open kill for the next person who hits it.
Which one would work best? I'm thinking of using the Experience per hit, but not sure...
Dec 29 2004, 9:46 am