Using the mob's INT var, calculate the smartness of what spell they'd use (elemental weakness, healing, etc.). x__x
That's all I can really think of...
_>What're your guys' ideas?
ID:265357
Jan 14 2005, 3:56 pm
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Okay, I can't think of a way to incorporate spells in a battlesystem that attacks for you...I've only got one idea on how to do this.
Using the mob's INT var, calculate the smartness of what spell they'd use (elemental weakness, healing, etc.). x__x That's all I can really think of... _>What're your guys' ideas? |
Jan 14 2005, 4:37 pm
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The battle system attacks for you? Please elaborate, Hell.
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In response to Wizkidd0123
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Wizkidd0123 wrote:
The battle system attacks for you? Please elaborate, Hell. Erm, yeah, basically think of AI controlling you...I can't really find a way to explain it...um, I've played no games like it, so I wouldn't know. :p [edit]I also love it when people call me Hell. :) |
In response to Hell Ramen
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Hell Ramen wrote:
Wizkidd0123 wrote: Ooh, Like in Dragon Warrior Monsters, Hell? |
In response to Elation
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Elation wrote:
Ooh, Like in Dragon Warrior Monsters, Hell? Yesh, that'll answer it. But, you don't pick the commands, it's when you turn it on AI mode. Like in Earthbound. ;o |