I've been going over Deadrons Pathfinding and I find it to be a little too much... I expect to have a lot of mobs in my world, and I'm thinking of taking the approach of having guys travel in groups with one mob figuring out the pathfinding for all of them, and then sending the path to each one. I am still wondering if it's even feasible to do pathfinding when a game might have 200 or so units in it at one time.
What does everyone think about the efficiency of pathfinding?
Aug 4 2005, 4:19 pm