ID:265583
 
No, I'm not talking about Shadowdarke's library. I'm talking about Pixel Projectiles in general.

Right now, in both the pixel projectiles engine I use and shadowdarke's pixel projectiles library, the angle turns out the same when you click anywhere on the tile... and I was a little bugged by this.

Would there be any problems if say, I narrowed down the accuracy of the procedures that get the angles from map coordinates to the specific pixels clicked?
D4RK3 54B3R wrote:
Would there be any problems if say, I narrowed down the accuracy of the procedures that get the angles from map coordinates to the specific pixels clicked?

Well, you would have to use atom.MouseDown() to get that extra information, which can slow down the game a bit.