Right now, I'm developing a Hex board game for the BYOBG contest. However, I'm kind of stuck on a somewhat minor detail.
I'm working with 56x64 hexes, and doing graphics for these hexes take quite a bit of time.
Should I bother with doing 64 state autojoining for these hexes? Doing 64 states for everything that needs autojoining seems like it will be amazingly frustrating and time consuming, and I don't know where to even begin to create code that will do this for me.
ID:265836
May 4 2008, 8:23 pm (Edited on May 5 2008, 10:15 am)
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May 7 2008, 9:38 am
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Check out BYONDScape's "All Together Now" article. I don't have a link handy at the moment, but at the end there's a link to a BYOND application that makes creating auto-joining icons much, much easier.
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In response to CriticalBotch
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D4RK3 54B3R wrote:
Right now, I'm developing a Hex board game for the BYOBG contest. However, I'm kind of stuck on a somewhat minor detail. The concepts used in IconCutter could be adapted to your needs; you'd just need some masks, one for each side, and an open and closed icon state. However, for terrain blending into other terrain, this could get complex. Like if you want a smooth meld between grass and dirt, that's a problem if one of the neighboring tiles is ice. The permutations get huge very quickly. Lummox JR |