ID:265842
May 15 2008, 2:49 pm
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I was planing to make new turfs to replace the RPG Maker turfs and I found myself making sprites, then I started to wonder wouldn't be smarter to make the sprites then turn them to bmp files then have one big let's say house icon or would it be smarter to turn them into single 32 x 32 pixels. Would it really change anything on the sever like add extra lag or is it a good short cut.
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May 15 2008, 2:51 pm
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No, because .bmp is not a format that should ever be used online.
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In response to Garthor
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Garthor wrote:
No, because .bmp is not a format that should never be used in generalFix'd. 50BMP pics in my drive take up 300MBs. It's a space hog. |
In response to Garthor
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Right, but you can use PNG images instead, just as good without the bloat. DMI icons are actually PNG images internally so using a large PNG in place of a group of DMI images shouldn't really cause any extra overhead.
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In response to King of Slimes
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King of Slimes wrote:
Garthor wrote:Fix'd'd |
In response to SuperAntx
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SuperAntx wrote:
King of Slimes wrote:BMPs are absurdly large, so yeah... tell me how they should be used. |
In response to Eternal Desire
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Eternal Desire wrote:
SuperAntx wrote: Please read. |
In response to Jemai1
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KoS editted the 'ever' part to 'never', so you read? O.o
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In response to Eternal Desire
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I already underlined the 'not' part for you. You should use 'ever' instead of 'never'.
SuperAntx (not KoS) is correct. Yes. I do read. |
In response to Eternal Desire
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BMP's only take space if you don't know how to save them.
But aside from that, saving as .GIF, .PNG or .JPEG(for some files) are the best. It may sound weird, but with the different combinations of colors for each image, a JPEG can be higher in size than a PNG(for example). But with another combination of colors the PNG can be a lot higher than the JPEG. |
In response to Subzero1
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Subzero1 wrote:
BMP's only take space if you don't know how to save them. Nope. .bmp is a very basic file format that is, basically, an RGB value for each pixel. This makes it very easy to read, because it's not compressed or encoded in any way, and you need the files in this format in memory in order to draw them on the screen. There is no way to save them in a manner that makes them smaller because they have no compression, and if they did then they wouldn't be .bmp files. |
In response to Garthor
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Actually the .bmp format can be small if you are happy with monochrome. I use this for polygon stippling and height-maps commonly.
George Gough |
In response to KodeNerd
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But wouldn't PNGs still be smaller in those cases too?
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In response to Flame Sage
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Yep. Obviously enough (not for Gourge Geogh :P), you can use any colors you want (ie only black and white) in any image format, it isn't a bitmap-specific thing. It'll reduce the size on any format (it can also cause losing pixels), so the PNG which was also smaller to begin with, remains smaller. Of course this is a bad form of "compression" since you lose lots of image data.
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In response to Flame Sage
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As far as I know, bmp's are only smaller for tiny images. (around 5x5 px)
Also, you don't need to save them as monochrome to save space; you can also save them at 256 and 16 colors, which saves a lot of space (although you don't get to pick the colors). |