I am altering a system i found in a library to suit a game i made (may as well be honest, eh? :P) for a text box appearing on screen when the user talks to an NPC. I already have altered it to work with my text and textbox sizes etc, and have made the text "!type" onto screen. It works, but i have a question:
Which would you prefer to see in a game?
a) Waiting till text finished typing before it was closable?
b) Being able to end the typing text prematurely (skipping)?
I know the probable answer to this for most of you (b), but i want to take into account that a lot of these text boxes are for the storyline, and i dont want people to be complete n00bs and just continously skip through text chats all the time...
But anyway, what do you think?
Nov 20 2010, 2:56 am