I have reached a dilemma in my design process. I cannot figure out how to handle "equip-effects" in my game. What is an equip-effect? When a player equips an item that has a side-effect of increasing or decreasing a stat from being equipped; that is called an equip-effect. For example: I equip a body armor of fortitude, and my maximum health increases by 10.
However, some of these effects are only temporary and can get messed up with other such types of effects in my game. Such as when a player is inflicted with a condition called Fatigue, they suffer 25% less maximum health. If a player saves with such a condition, and then they log back in, they will no longer have that condition, but the effect will remain. Basically, when they save with that particular condition, they effectively give themselves 25% less maximum health permanently.
I'm wondering as to how I should handle Equip-effects as to not interfere with other temporary effects that I do not want saved. I do hope this was clear enough >.<
Dec 26 2010, 8:48 am