ID:2662775
 
Applies to:Dream Maker
Status: Open

Issue hasn't been assigned a status value.
Is it possible for us to get a way to explicitly tag an animation when created so that it can be called upon and modified directly at a later time? Or otherwise access and modify the current animation stack?

If I want to end an old persistent animation that has been playing for awhile without also ending newly added animations on the same atom I need to use some kind of animation manager that stores a bunch of data and it's all just a bit of a headache to do something that IMO, seems like rather basic functionality.